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Vol. 3 No. 2 (2024)
Vol. 3 No. 2 (2024)
Published:
2024-12-06
Articles
The Use Of Android-Based Digital Game “Climbing Castle” To Enhance Grammar Mastery In Junior High School Students At JAYABAYA Learning Center Nganjuk
Nita Sutanti, Bahrul Ulum, Yeni farinawati
64-82
PDF
Community Empowerment in Reducing Waste Cooking Oil into Eco-Friendly Soap Products
Dian Puspita Anggraini, Devita Sulistiana
83-97
PDF
Improving The Capacity Of Managers Of Productive Wakaf Business Units Through Digital Marketing Training And Use Of Smart Cashier Applications
Ninda Ardiani, M Ruslianor M, Satrio Sudarso
98-111
PDF
Implementation Of Garbage Bank As a Means Of Increasing Community Creativity In Meranti Pandak Village
Wahyi Busyro, M. Habbibullah, Marsya Aliya Dini Ruslan, Agung Eko Tri Cahyono
112-119
PDF
Utilization of Google Maps Application as a Media for Promoting Antiques in Miricinde Village
Siti Nur Mahmudah, Deni Sulistyowati, Syela Lailaturrohmah, Defi Nurfitasari
120-137
PDF
Digital Marketing Empowerment in Traditional Herbal Medicine SMEs
Ni Putu Nanik Hendayanti, Maulida Nurhidayati, Gusti Ayu Aghivirwiati, I Gusti Ayu Desi Saryanti, Gusti Ngurah Ady Kusuma, Rosalia Hadi
138-146
PDF
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